Sources

In a broad, definitional sense, a “source” is a collection of rays with specific properties, (i.e., coherence, wavelength, power, phase, etc) selected by the user to simulate the emission characteristics of an entity (i.e., star, blackbody or thermal source) or device (i.e., LED, laser, arc lamp). FRED can accurately simulate virtually any light source.

The user can create and trace as many sources as necessary, each with its own unique set of properties.
Source properties include:
Ray position (specified by rectilinear/hexapolar grids, random planar/volume, random points on a surface, bitmap, user-defined)
Ray direction (specified by single/multiple direction vector(s), converging/diverging, angular range, 4π steradians, astigmatic foci)
Location/orientation
Total power
Position apodization function (uniform, Gaussian, r, user-defined)
Direction apodization function (Lambertian, inverse Lambertian, rn, cosn, sinn sampled in spherical coordinates, user-defined)
Coherence state (incoherent or coherent)
Polarization state (unpolarized or polarized with specific ellipticity, handedness, and orientation)
Wavelengths (unlimited set of wavelengths, associated weights, and ray colors. Arbitrary colors may be specified by chromaticity coordinate, tristimulus value, or RGB value; these colors may be simulated with a user-defined basis set of wavelengths.)
Immersion material
Post-construction propagation
Post-construction constant phase shift
Visualization (prior to raytracing/during raytracing)

FRED model of HP LED


Bitmap source imaged through symmetric lens


These properties may be combined with geometry to create a realistic representation of a physical source.

© Photon Engineering LLC. All Rights Reserved.